| McKay and Mrs. Miller | > Shapes and Sizes 2000 words // PG-13 // gen // John, Jeannie. In which Jeannie learns something new about her brother. |
| Doppelganger | > Not in a Dream, Much Less in the Real World 3500 words // NC-17 // slash // McKay/Sheppard // first time. In which Rodney needs aversion therapy. |
| Harmony | > Draw Me A Picture 1500 words // PG // gen // team // humor. In which Ronon and Teyla are shown a certain painting. |
| Search and Rescue | > A Thousand Words 1000 words // PG // gen // team // humor. In which a picture says more than... |
| The Seed | > Feed the Beast 770 words // PG-13 // gen // Keller // angst. In which things start to get to Jennifer. |
| The Daedalus Variations | > You Might 15000 words // NC-17 // slash // McKay/Sheppard // AU, first time. With awesome cover art by > Naye. In which AU!Rodney goes off to drag AU!John with him to Atlantis. |
| Ghost in the Machine | > Transforming Water 1400 words // PG-13 // gen // team // h/c-ish. In which the team gets to say goodbye. |
| The Shrine | > Look, Listen, Learn 3300 words // PG-13 // slash // Jeannie POV, McKay/Sheppard // episode-related, first time. In which Rodney looks, listens, and learns. |
| Whispers | > Tell Me What You See 2300 words // PG-13 // gen // Dusty Mehra, Rodney, team // humor. In which Dusty meets the team. |
| The Queen | > Skin Deep 1000 words // PG-13 // gen // Teyla // angst. In which Teyla feels kind of Wraith. |
| Tracker | > Not Quite Fair Play 2500 words // PG-13 // slash // Ronon POV, McKay/Sheppard // humor. In which Ronon and Rodney compete. Or not quite. |
| First Contact | > Talk Amongst Yourselves 2500 words // PG-13 // gen // Rodney, Daniel, mention of Jack/Sam // humor. In which Daniel learns the value of silence. |
| The Lost Tribe | > Something You Don't Know 1800 words // PG-13 // slash // McKay/Sheppard // humor, first time. In which John is smarter than Rodney thought. |
| Outsiders | > Color Me Surprised 4500 words // PG-13 // slash // Carson, McKay/Sheppard // crack!. In which everything is kind of pink. |
| Inquisition | > Better Off 2300 words // PG-13 // gen // team // angsty. In which the right question is asked. |
| The Prodigal | > L.A.B.A.T.Y.D. (Supervillains Excluded) 800 words // PG-13 // gen // John, Rodney // humor. In which John and Rodney ponder the (im)mortality of supervillains. |
| Remnants | > The Whole Story 2000 words // PG-13 // slash // McKay/Sheppard // angst, first time. In which they have beer on the pier. |
| Brain Storm | > The Pleasure Of Your Company 8400 words // PG-13 // slash // McKay/Sheppard // AU, humor. In which Rodney takes John on that secret science presentation date. |
| Infection | > Lifted 780 words // PG-13 // one-sided McKay/Sheppard, mention of McKay/Keller // angst, ouch! In which John has had enough. Sequel: > Alight |
| Identity | > Wrong 580 words // PG-13 // gen // Ronon, Teyla // mention of McKay/Keller and Ronon/Amelia. In which observations are discussed. |
| Vegas | > The One Who Walks In 3300 words // PG-13 // pre-slash/friendship // McKay/Sheppard // angsty humor. In which John isn't dead. Much. |
| Enemy at the Gate | > The Sum Of Its Parts 2300 words // PG-13 // gen // team // humor. In which everything feels kind of final, even though it actually isn't. |